Playground

Textures

SVG textures give every surface a material identity. Hatch and cross-hatch are composable repeating patterns with scale (fill vs fixed pixel) and density controls. Dot patterns tile on cream surfaces. Decorative elements — globe arcs, compass rose, starburst — add depth to hero blocks. The topo background traces real Lawrence, KS terrain from the Kansas River valley to Mt Oread.

Hatch

Parallel diagonal stripes — scale and density variants

Fill (scales with container)
Fixed (pixel-locked)
Fixed tight (for small elements)
Custom color (amber, fieldset default)

Cross-Hatch

Crossing diagonal stripes — scale variants

Fill (scales with container)
Fixed (pixel-locked)

Dot Pattern

For cream surfaces — four size variants

Small (default)
Medium
Large
XL

Layered Textures

Multiple textures compose via DOM stacking order

Hatch + dots
Navy surface
Cross-hatch + topo
Red surface
Hatch + globe arcs
Navy + decorative

Panel / Button Group Texture Slots

Override default amber hatch via :texture slot

Default (amber hatch)
Default Panel
Fields render above the texture
Custom texture slot
Custom Texture
Cross-hatch + dots layered
Default texture
Cross-hatch override
Navy bg + dots

Globe Arcs

Decorative globe for navy hero surfaces

Compass Rose

Decorative compass — positioned in hero corners

Starburst

Decorative accent for red and navy tiles

Topo Mark Lines

Simplified contour lines for the logo mark

Topo Background

Full-page Lawrence, KS terrain — fixed behind all content